GI Jam Fall 2015
This game was originally created for the University of Waterloo Games Institute Jam (Fall 2015)
There are two recommended options for running this game.
java -jar <jar-name>
on the command line.run
.This game can be controlled via keyboard or gamepad (compatible with both Playstation 3 and Xbox 360 controllers). The controls are given as follows (PS3/X360/Keyboard):
Elder Strolls: Hallow’s Eve is a side-scrolling beat ‘em up game taking place on Halloween. The main character, Herbert, is an elderly man who is sick of giving out candy to noisy, ungrateful kids on Halloween.
The main object of the game is to get those rotten kids off your lawn! To do so, you must defeat the boss enemy before losing all of your health. To reach the boss, you must first clear several waves of randomly generated enemies. Your current health is displayed as a bar at the top of the screen, along with your current score.
Each time you defeat an enemy, a pop-up appears below your health that describes some details about the enemy you defeated, including their name, age, and a fact about them.
This game supports multiplayer for up to 4 players using controllers. Each player character heals by 20% of their maximum HP at the start of each wave.
The main character is Herbert, an elderly man who just wants some peace and quiet on Halloween.
Herbert has three actions:
Punch deals 15 damage
Kick deals 40 damage
Dodge dashes to the side at double speed
Enemies are spawned in waves from the left and right sides of the screen. Upon defeating an enemy, you receive their base score value multiplied by the current wave number. The various types of enemies in the game are:
Ghost
Elsa
Hotdog
Power Ranger
Horse Mask
Elder Strolls: Hallow’s Eve has one multi-stage bonus enemy that appears after clearing 4 waves.
After clearing the boss enemy, a bonus round begins where additional waves spawn endlessly with more and more enemies until the player is defeated. Try to rack up as many points as possible!
This is a work of fiction. Any resemblance to actual events or locales or persons, living or dead, is entirely coincidental. No trick-or-treaters were harmed in the making of this game.